The creatures that fail their saving throws are all frightened by you until the end of your next turn.Ĭreatures frightened in this way believe you are an ancient dragon and must move as far away from you as possible during their turn. As an action, you can cause each creature in a 15-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. Starting at 6th level, you may channel the fearsome presence of the dragons through your body. Once you use this feature, you can't use it again until Whenever you cast a damaging spell, you may decide to change the damage type to the type of your dragon patron. Ask your DM if there are any other species in your world. Please keep in mind that these are only the most common of dragon species. Additionally, your patron grants you a boon depending on their damage type. Starting at 1st level, you can speak, read and write Draconic. Ancient Dragon Expanded Spells Spell Level The following spells are added to the warlock spell list for you. The Ancient Dragon lets you chose from an expanded list of spells when you learn a warlock spell. Any ancient dragon in your world is powerful enough to forge a pact, but you might even have made a pact with Tiamat, The Dragon Queen, or Bahamut, the King of Good Dragons. After all, you don't want to anger the one being that granted you this power. Ancient dragons are very careful and don't make a lot of pacts in their lifetime, so you shouldn't take it lightly. This pact gives you less power, but you instead gain knowledge about these powers, instead of just having them. While most people who do make a bargain with a strong dragon become sorcerers, often cursing their descendants in the process, you made a different pact with this entity. The Ancient Dragon, the Serpent God and the Queen of Spiders. In addition to those offered in the Player’s Handbook and Xanathar's Guid to Everything: The following options are available to a warlock, Otherworldly PatronsĪt 1st level, a warlock gains the Otherworldly Patronįeature. Spells from Xanathar's Guide to Everything will have an (°) next to them. This class uses spells and information obtained out of Volo's Guide to Monsters and Xanathar's Guide to Everything.Īs such, you may need to search the web or obtain these books when I refer to one of these. They can even grant a part of their powers to another creature, effectively creating a pact inside a pact. All of these patrons have a connection with at least one of the playable races, so I tried my best to create synergies between the race and patron, instead of giving the same features which you would gain by playing the race.Īs for the pact boon, I felt like the 3 existing pact boons didn't fill the complete spectrum, so I made one focused on the powers one could gain, and give, by changing ones body to a version more akin to their patron. In this supplement I have created three new otherworldly patrons, as well as adding a new pact boon, the pact of the body.
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