![]() Now there's also a con for veterans who are in the end game which is the game starts to feel repetitive when you are halfway through it. What i think would be the solution is re-building a tutorial mission, developing a training room, making character builder's interface easier to understand (its layout is very neat and polished, but confusing when you are new), also developing private matches where you can go into a mission with an incomplete team filled with Cortez's brothers will be very appealing to many players. I myself was one of the infame lvl 1 quitters the gameplay is just too hardcore to take in when you are new, eventually i kept playing for curiosity and because i love challenging games, and the more i understood the more i grew love for it. Instead i think newcomers quit because it feels like a burden being new in this game. I don't like blaming the matchmaking because i think that'd be rather abstract I like game, but I quit because of its matchmaking is slow? then i'm part of the problem. ![]() ![]() Nice thread imo the game is not up in the top charts because of its learning curve rather than the MMR. Sleep on it and feel free to leave your thoughts below. The current MMR system takes the choice away from the player, compromising the purpose of the game: to have fun and, well, to play it. Set difficulty to be the only defining filter, giving players the freedom over their preferences, such as crossing platforms or connecting nations. Why not let players select their level of difficulty? Allow users to choose between easy, medium, hard, or insane in both solo and cooperative campaigns, match-making accordingly, while earning rewards equal to the challenge. Well, all you have to do is look around, and you don't have to look far. Put a definitive end to it, before players abandon the game simply because they cannot play it. Like a wounded, last standing raider on sudden death. I may have a few suggestions to help improve Spacelords and perhaps someday see it in the top charts, where it belongs, but I have only one regarding the MMR system: finish it. Now players can know why it takes so long to find a match, but the fact it takes too long remains. The measure taken by the team, put into effect in the last major update, was to make the MMR completely transparent, showing the expanding filters of the system. Complaints surrounding the MMR function consist on a prolonged waiting time, ranging from 5 to 20 minutes - or no match at all, depending on the mission, time of the day, or day of the week. Although it may be the reason behind most negative feedback, all actions taken to attack the problem failed to solve it. That being said, why isn't Spacelords leading the charts of free online games?įrom the often overlooked point of view of a player, the answer lies on one single feature: the Match-Making Rating system, or MMR for short. ![]() Regardless of its cons, the entire team behind its creation deserve nothing but love from the community for developing such an immersive experience, from an unravelling story and connected characters, to a diverse gameplay and increasing challenge - all for FREE (in uppercase for enphasizing purposes, since it shows absolutely no sign of the widely spread expression 'pay to win').
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